UI Motion Designer
Role
3 Months
Duration
2020
Year
Motion Design - ProtoPie - Mobile UX - Connected Device
Crafting high-fidelity motion flows for a connected epilepsy device app
VNS Therapy supports epilepsy patients through a connected device that sends mild pulses throughout the day. I focused on motion and interaction craft—designing key flows, testing iterations, and building high-fidelity ProtoPie prototypes to make critical actions feel guided, clear, and confident.
Motion Prototype — Core Flow
High-fidelity motion flow built in ProtoPie to guide users through a critical task with clear step-by-step feedback.
MOTION USED TO EASE USERS INTO THE EXPERIENCE—INTRODUCING CONTENT PROGRESSIVELY TO REDUCE COGNITIVE LOAD AND BUILD TRUST DURING EARLY ENGAGEMENT.
SUBTLE MOTION AND SPATIAL CONTINUITY GUIDE USERS THROUGH DAILY ROUTINES, REINFORCING A SENSE OF FLOW AND CONSISTENCY ACROSS ACTIONS.
MOTION DESIGN USED AS FEEDBACK—SHOWING CAUSE AND EFFECT BETWEEN USER ACTIONS AND SYSTEM RESPONSES WITHOUT RELYING ON HEAVY TEXT.
TRANSITIONS DESIGNED TO SLOW THE PACE INTENTIONALLY, SUPPORTING REFLECTION AND MINDFULNESS DURING KEY WELLNESS MOMENTS.
MOTION CONNECTS MULTIPLE TOUCHPOINTS INTO A COHESIVE SYSTEM—VISUALLY REINFORCING HOW ROUTINES, RECOMMENDATIONS, AND FEEDBACK LOOPS WORK TOGETHER.
Flows Designed
Designed and refined motion behavior across onboarding, pairing, notifications education, and stimulation guidance flows.

Process
Iterative craft process: concept exploration → critique → high-fidelity motion → user testing rounds → ProtoPie build → developer handoff.
Developer Handoff
Delivered developer-ready motion specs and interactions via ProtoPie—timing, easing, and layer behaviors documented for implementation.

